|
My name is Steven Mullins. I'm a freelance motion designer in Austin, Texas and I've been creating motion graphics since 1999. I've worked in many industries with substantial experience in games, education, broadcast, cartoons and music videos. I've created action sports broadcast elements, educational modules, console game UI design, visual effects, feature film titles and all kinds of stuff in between. Check out some of my work below and feel free to contact me for any kind of help.
|
Explainers and Promos
"Cahoots: Great Teams Talk"
Project: Explainer Production Client: Cahoots Credits: Production, Art Direction, Editing, Conceptual Design, VO Direction |
"Spark Cognition, MindSpark Intro"
Project: Explainer Animation Client: Shiny Object Publisher/Company: Spark Cognition Credits: Animator and Designer |
"Ballet Austin: The Nutcracker"
Project: Outdoor Projection Client: Ballet Austin Credits: Motion Designer |
Visual Effects
"Edge of Reality"
Project: Game Studio Bumper Client: Edge of Reality Credits: Compositing, Texturing and VFX |
"Mustang CAT"
Project: Trade Show Promo Client: Shiny Object Credits: Animator and VFX |
"Transformers: Rise of the Dark Spark"
Project: UI Background Animations Client: Edge of Reality Publisher/Company: Activision Credits: Compositing, Texturing and VFX |
Broadcast Design
"Props BMX"
Project: Broadcast Package Client: Props Visual Publisher/Company: FuelTV Credits: Motion Designer |
"Horsemen"
Project: Film Opening Credit Design Client: SubText Publisher/Company: Mandate Films Credits: Designer |
"Team Everest: A Himalayan Journey"
Project: Main Titles and Graphics Client: Danger Dog Films Publisher/Company: Danger Dog Films Credits: Motion Designer |
Interactive Design
"Nike Skateboarding Zoom Tre A.D."
Project: Web Technical Animation Client: odopod Publisher/Company: Nike Credits: Animator Awards: Communication Arts Interactive Design Annual Award Winner |
"Young Indiana Jones DVDs"
Project: DVD UI Animation Client: Terra Incognito Publisher/Company: Lucasfilm Credits: Animator Awards: Communication Arts Interactive Design Annual Award Winner |
"Dragon Age: Origins"
Project: Console HUD/UI Design Client: Edge of Reality Publisher/Company: Bioware Credits: HUD/UI Designer Awards: Gamasutra Game of the Year |